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Guild Loot Distribution Rules SoT uses a modified DKP (Dragon Kill Point) bidding system to distribute items among the membership. The goal of our DKP system is to ensure that the best gear consistently goes to those that raid the most (and thus benefits the guild the most). The better geared our most active raiders are, the faster the guild as a whole will progress. We reward our top raiders through monthly bonuses, the more you raid, the bigger bonus you earn. Bidding Tiers -------------------------------------------- There are 3 bidding tiers in the DKP system. Members fall into one of these tiers based on a simple calculation: last 30-day raid percentage - adjustment value. The type of character indicates the adjustment value (if any) that is subtracted from the last 30-day percentage. The number from this calculation is applied to the table below to determine the members bidding tier. This tier is also listed on the 30-day percentage page of our DKP site for each character. Bidding tiers (last 30-day raid percentage - adjustment value): Tier 1 = 40% and higher Tier 2 = 1%-39% Tier 3 = 0% or less Adjustment values: 0% - Mains (SoT character maximum level) 10% - Main hydras (SoT character maximum level) 30% - Mains (1 - 4 levels below SoTcharacter maximum level) 50% - Secondary hydras (SoT character maximum level) 70% - Recruits, Retirees 100% - Alts, Bizzarros Current SoT character maximum level is 75. There are different DKP rules for mains, less than maximum SoT character level mains, main hydras, secondary hydras, alternate characters (alts), bizarros, recruits and retirees. For the purpose of clarity, each type of character is described below. Mains at maximum character level -------------------------------------------- Main characters have an adjustment value of 0. Mains below the maxium character level -------------------------------------------- These mains have an adjustment value of 30. Mains that are below 4 levels of the SoT maximum character level have an adjustment value of 100. Hydras -------------------------------------------- Hydras are characters that are on separate account(s) from your main character. Players that run more than one hydra account must designate their main hydra and secondary hydra (if approved) before any of the player's hydras are eligible to spend DKP. Hydras that are not at the maximum eq character level are classified as alts and are not eligible to earn or spend DKP. If you have more than 3 hydras, the hydras not designated as main hydra or secondary hydra are considered alts, regardless of level. Hydras must be deemed competent players by the officers. If a raid spot must be opened up or if you cannot hydra well enough to raid, you will be asked to drop the hydra(s) from the raid. Main Hydras -------------------------------------------- Main Hydras are your primary hydra character. They are at the maximum eq character level. It must be on a separate account from your Main and attend most of the raids that your Main does. You may designate your Main Hydra once, and once only. Main hydras have an adjustment value of 10. Secondary Hydras -------------------------------------------- There are two types of secondary hydras: 1) A player's first hydra that is either new to raiding or has not been approved by the officers. 2) A 3rd character run by a player at the same time as their main and their main hydra (if approved by the officers). Secondary hydras have an adjustment value of 50. Recruits -------------------------------------------- Recruits earn dkp and have an adjustment value of 70. Bizzarros -------------------------------------------- Bizzarros happen when someone plays another person's character on a raid. Usually this is done for flags or because the character is a needed class. Bizzarros do not earn DKP. Bizzarros must be declared to an officer at every raid. Not declaring your bizzarros could result in loss of dkp or removal from the raid. Having family members run your characters on a raid is a bizzarro situation and must be approved by the officers or risk the penalty's described above. If in the event a bizzarro is being played due to an urgent need for that class, the player running the bizzarro will have the option to earn DKP on their main (if their main isn't also being played) in exchange for running the other player's character. Bizzarros have an adjustment value of 100. Alts -------------------------------------------- Alts are a second character on the account of your Main / Main Hydra / Secondary Hydra, or a Hydra that is below the maximum eq character level. Alts do not earn or spend DKP. When an alt wins an item they win the item at no cost. Alts have an adjustment value of 100. Retirees -------------------------------------------- A member becomes retired when they stop raiding consistently for 3 months (based on officer discretion). Retirees earn dkp normally but have an adjustment value to put them below normal members and hydras. Retirees also do not have voting privilages within the applications or polling center forums. Because a player may leave for many months, even years and then return with gear/levels/aas far below the norm, this status gives the retiree time to meet basic application requirements before once again competing for the guild's best loot. Getting out of retired status and becoming a full member again requires the following: 1) The retiree must provide a magelo to an officer that shows they meet minimum application requirements for their class, including attaining the maximum eq character level. 2) The last 30 day dkp page must show 50% or higher raid attendance. 3) Once the above are met, a vote will be conducted in the officer forum where at least 50% of the officers must approve. Retirees have an adjustment value of 70. Retiree mains that are below 4 levels of the SoT maximum character level have an adjustment value of 100. Full Raids -------------------------------------------- If a raid is full, the raid leader will make decisions regarding the best use of the classes available to achieve victory on the raid. Some types of characters, notably alts, secondary hydras, and retirees if they are poorly geared are generally the least useful to the raid and will be the first types of characters asked to leave. No raid percentage or dkp will be given to alts and secondary hydras that are removed from the raid before it has started. Retirees that do not attend the raid because their gear/knowledge of the encounter would make them a liability (determined by officer discretion) will not receive raid percentage. If a retiree is not a liability they will only rarely be asked to leave and if they are, they will be treated like a main and receive dkp and raid percentage. Recruits are the next group that will usually be asked to leave to make room. Recruits removed from the raid will receive raid percentage credit but no dkp. In the event that a main hydra is asked to leave a raid, the main hydra will receive the same dkp credit that the player's main does on the raid. In the rare case that a main is asked to leave a raid, the main will receive raid percentage credit and full dkp. Starting Bids -------------------------------------------- The officers will set the starting bid for all items. This value will usually be 10 DKP but may sometimes be 5 for less desirable items. Shards of Time uses a tiered bidding system. The DKP officer will ask each tier to bid. If no bids are placed within a reasonable amount of time (roughly 15-30 seconds), the next tier is able to bid on the item. Once the DKP officer opens up bidding to the next tier, the next tier can bid against all tiers above them normally, so it is important that bids are placed in a timely manner without delay to lessen the chance of this occurring. If no bids are placed within any of the tiers the item will either by distributed to the guild bank or rot/rolled on based on officer discretion. The bidding tiers are listed near the top of this page. Bidding -------------------------------------------- When a useful item drops on an official guild raid, that item will be auctioned off to players willing to spend their DKP to acquire the item. The guild officers will set the minimum bid for the item, typically at 5 or 10 DKP. From that point, members at the raid may bid as much DKP as they are willing to spend on the item, in increments of 5, up to a maximum of 175 DKP for mains and 170 DKP for hydras. If an item is bid up to the maximum, it is given to the member with the highest total DKP that bid the maximum on the item. If this results in a tie the highest 30 day raid percentage is used to determine the winner. If this still results in a tie the loot will be decided using /ran 1000. Once bidding has started a timer will be set for a 1-minute duration. If bidding is still going on after 50 seconds, an officer will give a warning of "10 seconds", "5 seconds", "times up!" and the high bid in the channel will win the item. If the item can be decided earlier than 1 minute, the DKP officer may choose to award the item before the 1 minute time limit is up (at his or her discretion). The 1-minute timer starts once the opening bid is placed in the channel by any member (assuming it was a valid bid). Retracting a bid may rarely be done if officer approval is granted. A penalty may be imposed by the officers for retracting a bid. Late Arrivals ------------------------------------------- We all have times when we can not make it to the raid at the official start time, but can catch up to the raid in progress. This section is designed to be fair to both the members who may be late, as well as those who have been there for the entire raid. Missing a clear-in or more than half of the start-to-finish of a loot-dropping event may drop you 1 or 2 tiers at the discretion of the officers. If you have not participated in an event or kill, but are at the raid when bidding starts your bidding tier will become tier 3 by default. Raid Value -------------------------------------------- Our normal raid schedule is Mon-Thur 7 pm - 11 pm CST. DKP for each night is awarded based on several parts: Start time bonus, raid time participation and end time bonus. 1) The start time portion is worth 1 point. If you are in the designated zone at 7 pm and ready to raid, you will get this bonus. 2) The raid time participation value is 8 points. Officers may increase the dkp issued for certain events as deemed appropriate. This value will be determined by the officers based on a number of factors such as: the amount of DKP spent, the number of raiders present, the difficulty of the raid, how important the raid was to our progression, and the number of targets persued that evening. These values will be entered as adjustments and not count toward the raid percentage calculation. If you miss half the raid you will get half the value of the raid portion. This portion of DKP for the night may be entered as multiple raids in the DKP tool if multiple raids occurred on a single night. 3) The end time portion is worth 1 point. If you are with us when the raid is called for the night or at 11 pm CST whichever is earlier, you will get this bonus. It's possible we will keep raiding past 11 pm on rare occasions but you will still get your bonus if you leave at 11 pm and we keep raiding until 11:30 pm. Note regarding bonuses: If you show up for 5 mins then log you will not get the start time bonus. We expect at least 25% participation of the total raid time for the night in order to be eligible for any dkp credit. Monthly Bonus -------------------------------------------- At the end of every month the DKP officer will grant a bonus based on each members (30 day raid percentage - adjustment value) as of the last day of the month. The amount of DKP added to each members total is as follows: 90%+ ........... 75 DKP 70-89% + ....... 50 DKP 50-69% + ....... 25 DKP <50% ............. No Bonus In order to discourage "guild hoppers" from taking advantage of our DKP system, only members that have been FULL MEMBERS for 30 days or more are eligible for the DKP Bonus. This is to prevent someone from tagging with us as a recruit .. carrying 90%+ raid attendance during their recruitment phase, getting voted in and aquiring their 75 DKP Bonus, immediately winning ubbah piece of loot X, then deguilding for "the next guild". Weekly DKP Rot -------------------------------------------- A modest 5 DKP per week rot accross the board for everyone will be applied each weekend. The value of the DKP rot may be adjusted by the officers based on increases or decreases in the average DKP handed out for the month in order to keep the desired level of rot in line with how much DKP is being earned. This means that a person who isn't playing the game and raiding, on haitus, burnt out ...whatever ..... is going to lose DKP OVER TIME - slowly. In emergency situations DKP rot can be frozen. While frozen the player will be immune to DKP rot for up to the pre-determined max duration of the freeze. Note: the player will still see the effects of rot in their DKP value until it is restored at the end of their DKP freeze. To be elligible, the person must have a raid percentage of 65% or better BEFORE the request is made, and they MUST get the approval of officers before they can use it. Members get one freeze(upon officer / GL approval) per year. The duration of the "freeze" will typically be for a maximum of 45 days but this can be extended further under extremely unusual circumstances at the officer's discretion. The DKP freeze addresses RL emergencies such as car wreck's, death in the family or something else where an otherwise active raider can be immune to the rot while they take care of the emergency. Caps and Floors -------------------------------------------- The DKP hard cap is 500 points. Every Sunday members with DKP values over 500 will be adjusted downward so their current DKP value becomes 500. The Soft Floor is 0. If you are the only bidder at the opening bid price, you will win the item, regardless of whether it puts you below zero. If you are currently in the red, you may bid only the opening price for an item. If anyone with positive DKP bids, you will lose, but if you win, you will go further negative. For this reason, at the end of each raiding week, the DKP officer(s) will adjust anyone with negative DKP back to 0. The purpose of this rule is to allow lesser-geared members with lower DKP to gear up without digging a huge hole. Restricted Loot -------------------------------------------- Rarely, items may be restricted by class, class archetype or level, more so than SOE restricts the item. These items will be restricted by class by the leadership at the time of the bid. For those items deemed restricted, opening bid will be 50dkp. Should no one bid from that restricted group, then the opening bid will be re-opened at 10 dkp and follow normal bidding rules for non-restricted items. Secondary Hydra's, Alts, and Bizzarro's can ONLY win them if no Mains or Main Hydra's bid. Another example of this would be runes for spells and disciplines from certain expansions, which may be restricted by level or guild raiding benefit only. Sequence of dkp adjustments -------------------------------------------- SoT new weeks begin on Sunday. The order of entering dkp items over the weekend will be: 1. Missing raids are entered from the previous week's events 2. DKP rot is entered next (-5 to everyone each week) 3. DKP Cap and Floor adjustments are made last. DKP rot and DKP cap/floor adjustments are figured to occur as of Sunday, with the start of the new week. So, if the 1st is on Sunday or later in that week (i.e., during the current raid week) you get to keep the end of month points, but if it's at the end of the prior raiding week (Thurs-Fri-Sat) you're going to have them adjusted out due to the cap and floor adjustments. Plan accordingly. DKP tool management -------------------------------------------- To manage the dkp list better, members that have not raided for 6 months and have a negative dkp will be removed from the dkp database. Members will appear again when they start raiding just without their dkp history. Becoming a Main Hydra: -------------------------------------------- Requesting a main hydra requires submiting a completed magelo link and private message to one of the officers. The officer receiving the pm will post it in the officer forum. Following an evaluation period - typically 30 days from when the complete request is submitted to an officer - a vote will be conducted in the officer forum lasting no more than 3 days to decide if the switch is approved. Having a main hydra requires the approval of 65%+ of the officers. The main hydra must attend the majority of raids that the main does, meet minimum requirements for the class (as determined by the officers), and demonstrate the ability to play both characters successfully on raids. A main hydra must continue with their contributions that resulted in being voted in to continue as a main hydra. Changing your main: -------------------------------------------- Switching your main requires the approval of 65% of the officers and can only be done once during your membership to Shards of Time. A vote will be conducted in the officer forum lasting no more than 3 days to decide if the switch is approved. This vote will follow an evaluation period. An accurate Magelo Profile must be provided for review of the new main's potential effectiveness in our guild. If the switch is approved, existing DKP values will remain unchanged and the status of the old main will be changed appropriately depending on whether or not the the old main will become a main hydra. To become a main hydra, the main hydra must attend the majority of raids that the main does. Switching your main can ONLY BE DONE ONCE! So think carefully before you make this decision. Treason -------------------------------------------- Any member that applies to another guild while still a member of Shards of Time will immediately forfeit all bidding power, and the ability to earn monthly bonuses for a duration determined by the officers. These restrictions will apply for up to a maximum of 4 weeks after the application is dropped from the other guild. The application must be withdrawn from the other guild or the member will be deguilded. |